Character cards represent various characters from the source work. In the game, character cards are called, 「キャラ」 (Chara). Use character cards to participate in the approach during the approach phase, or interfere with the approach from the other party.
Event cards depict active scenes with characters from the source work.
Event cards can be used at the timing indicated on the card.
Played well, you can advance the game to your advantage with powerful effects.
Some cards have usage conditions. The time it takes to play the card is proportional to it's strength.
Support cards represent various characters and things from the source work.
To use a support card, set it on a character.
Support cards can only be played during the main phase, with effects lasting as long as it is in play.
Precious Memories is a card game in which two players compete against each other.
Each player creates a deck according to the following rules.
Some card numbers have an english letter at the end such as, 01-001a
. This indicates a parallel card. When referring to the card number, it is treated the same as a card without letters.
Each player can use a playsheet on which to place their cards to keep the game running smoothly.
Main Area & Support Area are collectively called a "place"
Place all cards face down. You cannot look at the cards or change their order, but you are allowed to check the number of cards at any time.
This is the place to put discarded cards.
This is the area where the character cards are placed. Only Character cards with AP/DP can be put here. (Characters without AP/DP cannot be played here or moved here.)
The maximum number of characters that ban be placed in the Nain Area is 5. If you already have 5 characters in the Main Area and want to place a new character in the Main Area, you can place it after discarding 1 of the 5 characters already there. However, it is not possible to play the same character card as the card which is discarded (same source work and same number.)
This area is mainly for Support cards (cards that do not have AP/DP), but Character cards with AP/DP can also be placed here. Characters in the Support Area cannot approach / interfere. There is no limit to the number of cards which can be placed in this area.
This is the place to move cards when the opponent's approach is successful. All cards moved to this location should be face up. Cards used to pay costs and cards with Break are placed face down (See payment of costs), but it is possible to check the front of the card at any time.
Shows the flow of the game
You cannot see the faces of your opponent's cards, but you can check the number of cards they have.
The game progresses by the first and second player taking turns. The player who is in charge of the turn is referred to as, teban (turn) while the other player is hiteban (non-turn)
During the turn, the player on teban plays a central role.
The turns are repeated while players alternate between teban and hiteban and the game ends when one of the players achieves the victory conditions of the game.
A player wins if the above victory conditions are met after any actions or card effect has been applied. If the conditions for both players are met at the same time, it is a draw.
This section needs to list the number of phases in a game.
Each turn is divided into n phases. If you give up your turn priority, you will move to the next phase.
Also see Card Play/Text Usage Priority
This section should have a translated image of the flowchart on page 7
This section should to link to page 8 content which details what is done on my turn
This section should to link to page 9 and 10 content which details what is done during main phase
This section should link ot page 13..15 content
Is, "disturbing" the most accurate english word to use?
Is, "Exit decision" the correct term?
See End of Turn for more details
The active player performs the following actions in order.
The active player draws two cards from the top of his deck and adds them to his hand.
The active player puts all "resting" (landscape) cards in his field into "active" (portrait) orientation. If there are no cards in play, you don't have to do anything.
The field card is placed in either "active" or "resting" state.
When the card is placed vertically (portrait), the card has not acted. It can approach / interfere.
When the card is placed horizontally (landscape), the card has acted. It cannot approach / interfere.
The active player (teban) can perform the following actions in any order.
The following actions can be performed by all players.
The active player can pay the usage cost and put out one of the character cards in their hand to any area (main area or support area) of their own. This is called "the appearance of a character".
Event cards in your hand are played at a fixed time. Event cards are played by paying their cost.
After applying the event card's text, the card is discarded.
You can play as many event cards as you want per turn, so long as you can pay their cost.
The rulebook uses セット (set) as the term to describe how Suppport cards are attached to Character cards.
You pay the cost to use the support card in your hand during your main phase.
The support card is used by setting it on the character. It will remain in play even after use.
To use a support card, specify your target character, and then set it.
The active state and rest state are matched to the character to be set.
If the set destination card leaves the field, the attached Support Card is discarded.
The support card is used by setting it on the character as shown in the image above. Only one card (with the same card number as the source work) can be set for each character.
However, if the cards are different (source works or card numbers are different), you can set as many cards as you like for each character.
This section should link to Page 17 and Page 18 content.
Characters and Support Card texts in your field are used at a fixed time, paying the cost. See pages 16 and 17 for details.
Payment is required when performing the following actions
If you play a card or use text, you must pay greater than or equal to than the cost stated on the card.
At that time, the cost must include the same "color" or "work" card as the card to be played. (It is OK if you include just one)
Refer to this when playing a card or using it to pay a cost
The cost required to play this card
The value when using this card to pay another card's cost
Refer to this when playing this card or using it to pay a cost.
There are two ways to pay the cost:
You can pay the cost by discarding cards in your hand.
In this example, "Angelina Kudou Shields" on the left cost 4 power. Two copies of Shiba Tatsuya each with 2 source power are used to pay the cost.
Normally, discarding cards from your hand will pay costs, but if you have a card in your points area, you can also use the following method. If you turn the face-up card in the point storage area face down, you can pay costs in the same way as ①.
If you want to play "Angelina Kudou Shields" with an appearance cost of 4, turn two cards with a source value of 2 in the point storage area to the side to pay the cost of 4 or more. Again, you must include at least one card whose color is "Blue" or whose work is "The Irregular at Magic High School".
The cost payment method can be selected by the player. It is also possible to pay the cost by combining methods 1 and 2.
The approach face is carried out according to the following procedure.
This section mentions attacking. Is that correct?
The active player can approach by designating one of his active characters and putting it in a resting state. This is called "participation in the approach". If you do not approach, skip all the following processes and move to "End of Approach Phase".
You can approach by putting the character in a resting state.
Characters that appear that turn or are in a resting state cannot participate in the approach.
You can play event cards and use texts. If you give up priority in the order of "turn" and "non-turn", move to step 3.
This page needs a link to page 22 content.
The non-turning player can interfere with the opponent's approach by designating one of their active characters and putting it in a resting state. If you interfere, move to ④. If you do not interfere, place one card from the top of your deck in the point storage area. After that, move to ⑥.
By putting the card in a resting state, you can interfere.
If you do not interfere, place a card from the top of the deck face up in the point area.
There are also cards that have an effect when the card is placed in the point storage area.
Break IconSee page 22 for more information on breaks.
Perhaps I could simply say, "If you end your turn" rather than, "give up priority in the order of turn and non-turn"
You can play event cards and use texts. If you give up priority in the order of "turn" and "non-turn", move to ⑤.
A more elegantly worded description is needed
"Interfering" or "Disturbing?" One should be chosen.
Compare the AP and DP of the character approaching and the character obstructing the approach. If the DP of the interfering character is less than or equal to the AP of the approaching character, that character will leave. If a character's DP is greater than the opponent's AP, that character remains in play. After that, move to ⑥.
In the case of the figure above, the AP of the approach character is 40 and the DP of the disturbing character is 40, so the disturbing character is sent to the discard pile. On the other hand, the AP of the disturbing character is 40 and the DP of the approach character is 50, so the approaching character remains in play.
You can play event cards and use texts. If you give up priority in the order of "turn" and "non-turn", you will move to ①. After the end of ⑥, you can repeat the process as many times as you like, as long as you can proceed from ① again with your active character.
If the active player relinquishes the right to approach in ①, the approach face ends.
To end the turn, follow the procedure below.
When the above is completed, the turn and non-turn are exchanged and the next turn is started.
Perform "effects that occur at the end of the turn". If there is an effect that requires multiple processing, the processing is performed in any order chosen by the active player.
If you have more cards than the "maximum number of cards in your hand", discard the cards that exceed the maximum number of cards in your hand. The non-turn side does not need to perform "hand adjustment".
"Effects that are valid until the end of the turn" will end.
Direct translation of the two types are "use type" and "resident type". I've replaced "resident type" with, "persistent type" because it seems better suited in English. I would like to figure out a more fitting English expression to replace, "Use type".
There are two types of text on character cards and support cards.
Text that allows the player to decide whether or not to use it. There are specifications about the required timing (ex: main phase) as well as costs and whether the card must rest when used.
Use Type Text
In the persistent type, the effect is automatically applied regardless of the owner's intention. [Interrupt] etc. cannot be applied to this effect.
Persistent Type Text
Using the "use text" on a card is called "using text". The "useful text" on the card can be used by paying the cost at a fixed time.
If even a part of the effect described in the text cannot be applied, it will be described in the text. Not all effects are applied.
: You don't have to pay the cost, you can use it only in the declaration.
: If the number has a "color", pay the cost with the card containing that "color" (even one is OK) and use the text. If there is no "color" in the number (white), there is no "color" limit.
: You can use the text by putting the character with this icon in a resting state.
"Name": You can use the text by discarding one card with the name that matches the description in "" from the "Name" hand.
[メイン][Main]: Can be used for the main phase.
[アプローチ][Approach]: It can be used at the timing of "Play Event Card / Use Text" on the approach phase.
[割り込み][Interrupt]: A card that can only be used for playing cards / using text. It can be used in the specified phase of your turn and your opponent's turn. (See About Keyword Text for more details)
[自分][Self]: Can be used in the specified phase of your turn.
[相手][Opposite]: Can be used on the specified phase of the opponent's turn.
[両方][Both]: Can be used in either turn during the specified phase.
This section mentions "when" and "to do" which might not translate well. The original Japanese text is 「~した場合」and 「~することに」
Effects that are activated under specific conditions or timing, such as "when", are activated only once per turn. However, effects that have a description such as "to do" will be activated many times depending on the condition and timing.
Purple cards must meet one of the following conditions when paying the cost:
Also, purple cards cannot be put into play by the effects of your own cards unless otherwise stated.
Place used in this section refers to the combined Main Area & Support Area
Refers to the player themself. When the rulebook says, "your character", it means your character in the place.
Refers to the opponent player. When we say "the other character", we mean the character in the other party's place.
Refers to the player who put the cards in the deck.
Refers to the card itself that contains this text.
It means that only you can check the front of the specified card. Unless otherwise specified, after checking, return to the original location in the original order.
It means that all players check the front of the specified card. Unless otherwise specified, after checking, return to the original location in the original order.
Modifications, effects and text will be added.
Refers to moving the specified card to the discard pile. Cards that become discards will be moved to the owner's discard pile.
It means that the character is discarded in the exit judgment of "Approach".
Refers to adding the cards from your deck to your hand.
Shuffles the card at the specified location. At this time, it is necessary to have the opponent player shuffle as well as yourself.
A card with a name that exactly matches the description in 「」
This section needs a link to page 24 content
Refers to a 『work』 card whose description in 『』 is exactly the same.
There are also 『works』 that are treated as the same work. (See page 24 for details)
A character who's description in【】is exactly the same.
This section could use the proper unicode squares which match the height of the circles and have 90 degree angled corners. I'm having trouble finding the same squares used in the rulebook.
Refers to characters that have the characteristics of both 〇〇 and ▢▢. The order does not matter.
Not applicable if you have only one of them.
It would be good to make place a link to that term
Cards with this description cannot be played unless they meet A in addition to the usage cost.
If only 「〇〇〇」 (character) or 【〇〇】 (feature) is listed, it is a condition that that card is in your place. Unless otherwise stated, it only satisfies the condition if the card is in your place.
A Character card named 「」that has the characteristic of 【】
Refers to the invalidation of card play or text.
The cost paid for invalidating a card play or card text will not be returned.
Cards that have been disabled for play will be discarded.
Text with 「Use Text」 disabled cannot be used that turn.
In each phase, it is the active player who has the first right to use the card. Characters can appear, cards can be played, and texts can be used from the active player.
If you do these or waive your rights, those rights will be transferred to the non-turn player.
After that, the right to play cards and use texts will be transferred in the order of turn → non-turn → turn.
When referring to a numerical value, the numerical value whose calculation result is 0 or less is treated as 0.
If multiple effects occur at the same time, the active player can choose the order in which they will resolve.
If an effect that conflicts with the basic rules occurs, the text on the card will take precedence.
Unless otherwise stated, the effect that occurs is valid only during the turn in which the effect occurs. It will not be carried over to the next turn.
If the text of the card specifies a card such as 「chara 1」 or 「Tatsuya Shiba」, it means the card in the field. However, if other conditions are written, follow the instructions.
"Deck / Point storage / Hand / Discard storage" When these locations are specified, they refer to your location unless otherwise specified.
If you see all the cards in your deck by the effect of a card, the deck must be shuffled even if the card does not direct you to shuffle.
Characters that come into play due to the effects of cards will come into play in an active state unless otherwise specified.
Also, the character that comes into play due to the effect of the card can participate in the approach from that turn. However, it is not possible to approach in the first turn.
If a character moves from the support area to the main area due to the effect of a card when there are 5 characters in the main area, select 1 of the 5 characters already in the main area to discard, and then move it.
It is a mark placed on the character by the effect. (Anything that can be placed on the card will do.) Coins are placed on the character and managed. If the character on which the coin is placed leaves the field, the coin placed on that character will also be removed.
The character on which this coin is placed gains AP + 10 / DP + 10.
Japanese: 青春コイン/タコスコイン
A Precious Memories Hatsune Miku Coin
It has no effect unless combined with a specific effect.
Japanese: 「ゲームから取り除かれているカード」
「Cards removed from the game」 are treated as follows during the match.
The removed cards must be kept separate from the cards in the game.
Each other players can verify.
You cannot return the removed card to the original deck until the game is over.
「妨害キャラの参加」= "participation of disturbing character"
「イベントカードのプレイ/テキストの使用」= "play / text of event card"
「退場判定」= "exit judgment"
「イベントカードのプレイ/テキストの使用」= "Event card play / text"
If the character participating in the approach leaves the field or moves to the support area due to some effect before "participation of disturbing character" or "exit judgment" steps, the "Event card play / text" step gets moved to after "exit judgement".
In addition to normal text, text that has no effect is called "keyword text".
Japanese: 〔アクティブ〕
This card can participate in the approach even on the turn it appears. However, this is not applicable on the first turn.
Japanese: 〔天然X〕
This card's approach is not blocked by characters with a cost of X or less.
If this card is placed in the points storage by your opponent's approach or a "point-giving" effect, you can play this card face down to pay the cost.
This section could use an example to demonstrate the combination concept
Japanese: 〔コンビ〕
〔コンビ〕
このカードの名称はゲーム中「〇〇&〇〇」の左側または右側の記述を持つ名称のカードとしても扱う。このカードをプレイする場合、使用コストを支払う際に「〇〇&〇〇」の左側または右側の記述と一致する名称のキャラクターカードをコストに含まなくてはならない。
The name of this card is also treated as a card with the description on the left or right side of 「〇〇&〇〇」 in the game. When paying the usage cost, the cost must include a character card with a name that matches the description on the left or right side of 「〇〇&〇〇」.
Japanese: 〔逆境〕:「A」
This power card gets the text 「A」 if there are X or more power cards in your point area during the game. Also, if AP / DP amendments are listed, get those amendments.
This section's translation is low quality and should not be relied on until verified by a more experienced translator.
Original Japanese:
〔連携:「A」〕〔連携:【A】〕
このカードがアプローチに参加する場合、〔コンビ〕を持たない名称が「A」のキャラまたは特徴【A】を持つキャラ1枚と同時にアプローチに参加することができる。
《〔連携〕使用時の退場判定の処理について》
アプローチ側は、APの値を自分のキャラ2枚のAPを合わせて計算します。
また妨害側は、相手のキャラのDPが自分のキャラのAP以下になる様に相手のキャラを選んで退場させます。
When this card participates in the approach, it can participate in the approach at the same time as a character whose name does not have 〔コンビ〕(Combination) or which has the feature 【A】.
On the approach side, the AP value is calculated by combining the APs of the two characters.
In addition, the disturbing side selects the opponent's character and leaves it so that the DP of the opponent's character is less than the AP of his own character.
Japanese: 〔カードキャプター〕〔カードキャプター〕▶ 「A」
[メイン/両方] = [Main / Both]
[Main / Both]: Discard one character with the same name as this card with 【Cardcaptor】 from your hand. After doing so, this card gets the same text as the discarded【Cardcaptor】 character until the end of the turn. Then apply the effect of 「A」 (if any). This effect can only be used once per turn by the player.
Japanese:〔支援:A〕「B」
If this card is in your hand and meets A, you can apply the effect of 「B」 by discarding this card from your hand.
Japanese: レベルアップ
What is level up?
During your main phase, you can put a character card with a (Levelup) from your hand on top of a character card with the same original name in your field.
This is called "level up".
The level of character cards increases depending on the number of stacked cards. It does up to LV2 with one card and LV3 with two cards.
You can "level up" by stacking characters with the same name from your hand.
A translation improvement on this section is needed
Japanese: 通常、カードのプレイ/テキストの使用はただちに場に出たり、効果が適用されますが、使用タイミングが[割り込み]のカードのみ、割り込まれたカードのプレイ/テキストの使用に先立って効果を発生させることができます。これを[割り込み]と呼びます。[割り込み]は手番、非手番どちらのターンでも使用することができます。また、[割り込み]に対してさらに[割り込み]をかけることもできます。
Normally, the play / text use of a card comes into play immediately or the effect is applied, but only the card whose use timing is [Interrupt] causes the effect prior to the play / text use of the interrupted card. This is called an [interrupt]. [Interrupt] can be used on both turn and non-turn. You can also apply [Interrupt] to [Interrupt].
Japanese: 「対象」
The card specified in the text is called the 「target」. When you play a card or text that requires a target, you cannot play it unless you specify the target at the same time as paying the cost.
Japanese: 「対象にならない」
If an effect requires some target, the "Invalid Target" card will not be covered by that effect. Cards that must be played by specifying a target cannot designate "Invalid Target" cards. If the target becomes "Invalid Target" due to "interrupt" etc., the effect cannot be resolved and the card will be discarded without resolving the effect.
Japanese: 作品について
The "works" listed in the table below are treated as the same "works" during the game and when building the deck.
Number | Name | What is treated as the same work |
---|---|---|
1 | K-ON! | K-ON!!, K-ON! Movie |
2 | Hidamari Sketch | Hidamari Sketch ×365, Hidamari Sketch ×☆☆☆, Hidamari Sketch ×SP (Special), Hidamari Sketch ×Hanikamu |
3 | My Little Sister Can't Be This Cute | Stardust ☆ Witch Meruru, My Little Sister Can't Be This Cute |
4 | WORKING!! | WORKING'!!, WORKING!!! |
5 | Shinryaku! Ika Musume | Shinryaku!? Ika Musume |
6 | Bakemonogatari | Nisemonogatari, Monogatari Series: Second Season, Monogatari Series |
7 | Puella Magi Madoka★Magica, Puella Magi Madoka Magica the Movie: Rebellion | |
8 | Hatsune Miku | Kagamine Rin, Kagamine Len, Kagmine Rin * Len, Megurine Luka, MEIKO, KAITO, Yowane Haku, Kasane Teto, Akita Neru |
9 | Yuru Yuri | Yuru Yuri♪♪, Yuru Yuri Nachuyachumi! |
10 | Minami-ke | Minami-ke Okawari, Minami-ke Okaeri, Minami-ke Tadaima |
11 | Hyakka Ryouran | Hyakka Ryouran: Samurai Girls, Hyakka Ryouran: Samurai Bride |
12 | Kiniro Mosaic | Hello!! Kiniro Mosaic |
13 | My Teen Romantic Comedy SNAFU | My Teen Romantic Comedy SNAFU TOO! |
14 | Girls & Panzer | Girls & Panzer Movie |
15 | A Certain Scientific Railgun | A Certain Scientific Railgun, A Certain Scientific Railgun S |
The fun of Precious Memories is that you can create your own original deck. Combine your favorite cards to create something truly unique.
First, select the character you want to use. You can put any character if the work is the same, but if you want to put characters from different works, it is recommended to limit it to a few types of works.
The "colors" of Precious Memories are divided according to their characters and characteristics.
Since you have selected the character you want to use in Step 1, the "color" or work that is the theme of the deck is decided by you. You can put in a lot of works or ignore the "color" to make a deck, but there is a risk that you will not be able to pay the cost.
At first, it's recommended to make a deck with the following numbers as a guide.
After that, play against others many times to strengthen your deck.
There may be new discoveries by actually playing the game.
An EX deck is a deck that is assembled with EX cards separately from the deck that is normally used.
The owner of the EX deck can use it during the game by adding the EX card from the EX deck to the hand depending on the effect of the card.
Q: Can only one character appear per turn?
A: No. You can make as many cards as you want if you can pay the usage cost.
Q: When paying the usage cost, can I use the cards in my hand and points storage as a payment?
A: Yes, you can.
Q: If there are cards placed face down in the opponent's point storage area, is it allowed to check their faces?
A: Yes, you can.
Q: Is it possible to move characters in the main area or support area to different areas at will?
A: No, you can't. It can only be moved by the effects of characters and event cards.
Q: Can I use multiple of the same event cards in one turn?
A: Yes, you can.
Q: Is it possible to put out ST-001 "Tatsuya Shiba" in the main area while ST-001 "Tatsuya Shiba" is in the support area?
A: No, you can't. You can only put out one card with the same "work, card number" in your main area and support area.
Q: Will the character leave if the DP reaches 0?
A: No, I will not leave. Even if the DP becomes 0 or less, you will not be sent off unless you make an exit decision.
Q: If I pay the cost specified by the usage text icon, do I have to include the same work as the card I play?
A: No, there is no need.
Q: If the character with an attached support card returns to the player's hand due to the effect of the event card, what happens to the support card for that character?
A: When the character returns to the hand, the set support card will be placed in the discard pile.
「アプローチ/自分」= "Approach/Self"
「アプローチキャラの参加」= "Participation of approach characters"
「イベントカードのプレイ/テキストの使用」= "play event card / use text"
「アプローチフェイズの終了」= "end of approach phase"
Q: If I do not do, "Participation of approach characters" in my approach phase, can I use the event card or the text of the card whose usage timing is "Approach / Self"?
A: No, you can't. If you do not do "Participate of approach characters", you will skip the timing such as 「play event card / use text」 and move to 「end of approach phase」, so you cannot play the card and use text.
「~した(された)場合」= "if you do~"
Q: Can the text of 01-022 "Shiba Miyuki" be applied if 01-022 "Shiba Miyuki" participates in the approach multiple times?
A: No, you can't. The text containing, "If you do" can only be applied once per turn.
「自分のメインフェイズ以外」= "other than my main phase"
Q: What is the timing of the text "other than my main phase"?
A: You can make it appear at the timing of playing / text usage of the event card in the opponent's main phase or each other's approach phase.
Publisher Movic Co., Ltd.
Precious Memories
Card Game Secretariat
Inquiries regarding the tournament management method and rules
Phone number 03-5577-5188
[Telephone reception hours] Monday to Friday (excluding holidays) 11:00 - 17:00
Convention application reception fax number 03-5577-5199
Prememo Rule Book Ver.2.22
Precious Memories Card Game Official Website
Translation by Chris Grimmett chris@sbtp.xyz
Find a better way to say, "with the same card number (the same card number as the work)" and find/replace all instances of that phrase.